Have you ever wondered what games people play in their homes? and whether play practices have changed that much beyond mobile interfaces? and what is the connection between art, games and play?
From cats on lounges playing the Friskers® game on an iPad to old, disused console devices-as-sculptures adorning bedrooms, playful media saturate our lives. These playful objects move in and out of the background of our everyday, reminding us play is integral to wellbeing, being creative and resilient.
In The Art of Play, audiences are invited to consider connections between contemporary and older forms of playful media. Drawing from a three-year ethnography into Australian households and their use of mobile gaming as part of broader socio-cultural practices, The Art of Play seeks to connect the histories of play by exploring the entanglements between online and offline, and past and present.
Riffing off the highly successful Minecraft game along with older styles of play (such as the material construction of Lego), The Art of Play invites audiences young and old to partake in playful encounters. Audiences can construct their own playful intervention in the space and then capture and share these via their camera phone apps. Each week the audience's adventures will be printed and continue to fill the wall until the end of the exhibition. The audience collaborates with Playbour Projects. The Art of Play will also consist of a series of play and wellbeing workshops with primary and high school children. These workshops are part of the Young and Well CRC 'creative and connected' stream and seek to provide participatory templates developed by young people for young people.